telepresence是什么意思中文翻译

问题描述:用英语介绍游戏《尘埃2》,今晚就要,尽快! 大家好,小编来为大家解答以下问题,一个有趣的事情,一个有趣的事情,现在让我们一起来看看吧!

麻烦哪位帮我把这个翻译成英文。谢谢。

telepresence是什么意思中文翻译的相关图片

1. delicate, to really picture。

Colin Mcrae: Dirt 2 "Colin MaiKeLei: dust 2" use Codemasters self-developed EGO game engines, with the engine performance increases, the game picture quality and a significant progress to present the picture at the same time, still can real-time simulation air movement, make raced from the current vehicle instant will influence the trees, flags, even all objects such as vehicle itself. After the dust in addition to strengthen the effect on the runway CheHen, body left left dust, the rear of the vehicle will also benefit because the sand in the car window lift up traces of sight and influence. The light effect, vehicle module quality and so on also because the engine and have excellent performance, not only to the accuracy of the vehicles with precision envisage, the light and the particle effect, the environment and damage module to make the game more spectacular scenes, good night scene sufficient light show of the excellent system; In addition, all the objects have supersensitive instant soft shadow of radial light and shade change simulation very delicate, even after the car up dust effect also very true, provide the player more rich gaming experience.。

2. you are in the circuit of the realism。

The game of the suspension system obviously, therefore in the asphalt, stones, the sand, the grass and so on the different pavement will have different driving feeling. Lifelike collision system let the damage of the vehicle is more careful real, vehicle collision after will not only have different degrees of appearance damage, wheel, suspension, cooling system, power system and also will damage because the performance of the vehicle and influence, flew into more likely to hit him. Not only that, the game to make the game engine picture can appear viewers, this means that every turn and straight forward can be seen when the crowd like sardines, at the same time they also driving conditions according to a "oh" and "ah" dramatic JingTanSheng, again tie-in environment on the music, let the game full of on-the-spot atmosphere. 。

3. real runway show different amorous feelings "colin MaiKeLei: dust 2" included many real world runway, game scene diversification, the California, Spain, London, Tokyo, Japan and so on the different track present a completely different respectively style, all the runway in accordance with the real world all drawn into. London Betty like the bleak of power plant construction in the dazzling light and enterprise sign foil below is outstanding, California runway close to the dazzling Pacific, Mercedes in the dust the diffuse Croatia the runway and bent with the sunset, carefree through green abundant meaning of the Japanese town is an enjoyment. 。

4. new vehicles and diverse competition "colin MaiKeLei: dust 2" join various new track and traffic, in many people have many new element model, the original multiplayer mode in fault have improved. In addition to Asia, Europe and Africa zigzag road, the traditional time, or the hill's "beyond, game includes many standard competition, the diversity of events make more intense competition, for example in Croatia country must and time competition, a series of narrow winding corner and then dramatic the cliffs, a bit not note and very easy to turn over a car, focus of remaining still must pay attention to other competitors, or a don't be careful may lag behind. The collection of vehicle types as many as 40 or more, besides original WRC group B car racing, suvs, rear wheel drive car, four-wheel drive the car, have joined the ATV is muti_function, limit suvs, light and heavy trucks, etc. More important, "colin MaiKeLei: dust 2" includes the and other players or computer AI the toughest competition model, online competitors more challenging. 。

5. car racing players will play good the car works stability, brake and simple circuit design greatly reduce the difficulty of the game, even if the car is rookie can also easy to use; After the game the replay function for players to have freedom of choice and control perspective broadcast pace, and excellent picture, the good driving feel, outstanding single game setting, in all sorts of track different control feeling, extremely telepresence "colin MaiKeLei: dust 2" definitely fits all love car racing game players.。

中文翻译:

一、细腻拟真的画面 Colin Mcrae: Dirt 2《科林麦克雷:尘埃2》使用Codemasters自行开发的EGO游戏引擎,随着引擎效能的大幅提升,游戏画面品质也有显著的进步,在呈现画面效果的同时,还能即时模拟空气的运动,使得急驰车辆即时产生的气流将影响树木、旗帜、甚至车辆本身等所有物件。经过加强的沙尘效果除了在跑道上留下车痕、车身留下的灰尘,后方车辆还会因为前车扬起风沙留在车窗上的痕迹而影响视线。 光线效果、车辆模组品质等也因为引擎而有优异的表现,不仅车辆的精确度与精细度超乎想像,光线与粒子效果、环境与伤害模组让游戏场面更壮观,出色的夜间景象充份展现光线系统的优异;此外,所有物体都有超高解析度的即时柔和阴影,对光线明暗变化模拟得非常细腻,即使连车后激起的尘土效果也很真实,提供玩家更丰富的游戏体验。

二、如临赛车场的真实感 游戏中悬吊系统的作用明显,因此在沥青、石子、沙地、草地等不同路面会有不同的驾驶感觉。逼真的碰撞系统让车辆的损坏更为精细真实,车辆碰撞后不仅会有不同程度的外观损坏,车轮、悬吊、冷却系统、动力系统等也都会因为受到损伤而影响车辆的性能,被撞飞时更有可能会撞个稀烂。 不仅如此,游戏引擎让游戏画面可以出现十万名观众,这表示每个转弯与直线前进时都可以看到像沙丁鱼般的群众,他们同时还会根据驾驶状况发出「喔」、「啊」等戏剧性的惊叹声,再搭配上环境配乐,让游戏充满了临场气氛。

三、真实跑道呈现迥异风情 《科林麦克雷:尘埃2》收录众多真实世界的跑道,游戏场景多样化,美国加州、西班牙、英国伦敦、日本东京等不同赛道分别呈现出完全不同的风貌,所有跑道全都依照真实世界绘制而成。伦敦贝特喜跑道发电厂的萧瑟建筑在刺眼光线和企业标志的衬托下更是突出,加州跑道紧邻着耀眼的太平洋,奔驰在灰尘弥漫的克罗埃西亚跑道时还有低垂的夕阳伴随,悠闲穿过绿意盎然的日本小镇更是种享受。  

 四、全新多样车辆与竞赛 《科林麦克雷:尘埃2》加入多样全新的赛道与车辆,在多人模式中拥有许多新元素,原本多人模式里的缺点也都获得改善。除了亚洲、欧洲和非洲之字形道路计时赛、传统的山道赛、短道赛以外,游戏还收录了众多的标准竞赛,多样化的赛事让竞争更为激烈,例如在克罗埃西亚乡村必须与时间竞赛,一连串曲折的狭窄弯道紧接着戏剧性的悬涯,稍不注意便非常容易翻车,专注之余还必须注意其他竞争对手,否则一不留神便可能落后。 这次收录的车辆种类多达四十种以上,除了原有的WRC B组赛车、越野车、后轮驱动车、四轮驱动车外,还加入了ATV多功能越野车、极限越野车、轻型与重型卡车等。更重要的是,《科林麦克雷:尘埃2》还收录了和其他玩家或电脑AI一较高下的竞赛模式,线上竞争对手更具挑战性。 五、赛车玩家必玩作品 良好的赛车稳定性、制动性和简单的赛道设计大大降低游戏难度,即使是赛车菜鸟也可以容易上手;比赛结束后的重播功能让玩家可以自由选择视角和控制播放进度,加上出色的画面、良好的驾驶手感、杰出的单人游戏设定、在各种跑道上的不同操控感觉,极具临场感的《科林麦克雷:尘埃2》绝对适合所有喜爱赛车游戏的玩家。

翻译一短英文,关于虚拟现实的,要求到少通顺的相关图片

翻译一短英文,关于虚拟现实的,要求到少通顺

First: it combines text, sound recordings, films, real, cartoon, radio, television, CD-ROM is the first of a high level of multi-media (multimedia) teaching English. 。

Second: in general different in the so-called "dialogue scenarios" of the materials. "Around the United States" (Family Album, USA) is based on "television series," presented in the form. This form, the original U.S. publisher Macmillan Company (Maxwell Macmillan International Publishing Group), in the United States Information Agency (US Information Agency) assistance under the 105 countries around the world of English language teaching are decided after extensive consultation of. This nearly 105 countries, English teachers and their students agreed that the circumstances of the touching drama, the most able to attract the interest of learners. Therefore, the Macmillan Company and its dozens of experts, put into the kit 26-episode TV series 。

, Each screen is divided into three to form a complete story, and one between the sets with a set as well as the consistent thread of thought. The story revolves around a typical family of four generations of the United States to start life with a human touch often, according to Wing's sense of humor. 。

Third: "around the United States" (Family Album, USA) television series, on behalf of a high production standard. Its writer and director William Greeves, and animation Majestic Dovetail Group, have several times been the highest honor in television Emmy (Emmy Awards). Its actors are excellent professional actors, American English pronunciation clear, body language is rich and often quite different to some rough work. 。

Fourth: the kit is quick to promote the main objective of listening and speaking ability, but also taking into account the grammar, reading and writing skills of all-round training. It cleverly combines teaching grammar in the "learning focus" (Focus in) one in light of the songs, singing, cartoons, games, and so learning the syntax of the original dry, become lively and interesting to entertaining results. 。

Fifth: This set of teaching materials, the use of a typical American English. Because of the role of the story covers four generations of grandparent and grandchild, so readers can belong to different age groups are familiar with the United States spoken, which is rare in general the advantages of teaching English. In addition, it is worth mentioning that the use of characters deliberately normal speed (Normal speed) to speak, on the one hand and to allow learners used to mimic the normal language of the actual occasions in order to apply what they have learned; the other hand, is more important is to allow learners to fully understand spoken language used in the United States to reduce the (Contractions) and weakening (Reductions) form, listen to the United States develop the correct language habits. 。

Sixth: The teaching reflects the teaching of contemporary theory, the most prominent is the "communicative approach" (Communicative approach), especially in "non-verbal communication" (Non-verbal communication) and "cross-cultural communication" (Cross -cultural 。

communication) of its characteristics, the former through the play of actors acting, the expressions and body language on its head, so that students like to talk to the face of Americans, "telepresence", which is followed by American culture and way of life, detail the various forms of American life so that students on the United States through the culture and life experience, living the United States to learn English。

差不多了,你看看可以不。

英语高手来~~~~急帮帮忙翻译下!!的相关图片

英语高手来~~~~急帮帮忙翻译下!!

Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays, Data Suits and Steven King's The Lawnmower Man. 。

Terminology

The term artificial reality, coined by Myron Krueger, has been in use since the 1970s but the origin of the term virtual reality is uncertain. It has been credited to The Judas Mandala, a 1982 science fiction novel by Damien Broderick, where the context of use is somewhat different from that defined above. The earliest use cited by the Oxford English Dictionary is in a 1987 article entitled "Virtual reality", but the article is not about VR technology. The VR developer Jaron Lanier claims that he coined the term. The concept of virtual reality was popularized in mass media by movies such as Brainstorm and The Lawnmower Man (and others mentioned below), and the VR research boom of the 1990s was motivated in part by the non-fiction book Virtual Reality by Howard Rheingold. The book served to demystify the subject, making it more accessible to less technical researchers and enthusiasts, with an impact similar to what his book The Virtual Community had on virtual community research lines closely related to VR. Multimedia: from Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan and first published in 2001, explores the term and its history from an avant-garde perspective. 。

Timeline

Morton Heilig wrote in the 1950s of an "Experience Theatre" that could encompass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. He built a prototype of his vision dubbed the Sensorama in 1962, along with five short films to be displayed in it while engaging multiple senses (sight, sound, smell, and touch). Predating digital computing, the Sensorama was a mechanical device, which reportedly still functions today. In 1968, Ivan Sutherland, with the help of his student Bob Sproull, created what is widely considered to be the first virtual reality and augmented reality (AR) head mounted display (HMD) system. It was primitive both in terms of user interface and realism, and the HMD to be worn by the user was so heavy it had to be suspended from the ceiling, and the graphics comprising the virtual environment were simple wireframe model rooms. The formidable appearance of the device inspired its name, The Sword of Damocles. Also notable among the earlier hypermedia and virtual reality systems was the Aspen Movie Map, which was created at MIT in 1977. The program was a crude virtual simulation of Aspen, Colorado in which users could wander the streets in one of three modes: summer, winter, and polygons. The first two were based on photographs — the researchers actually photographed every possible movement through the city's street grid in both seasons — and the third was a basic 3-D model of the city. In the late 1980s the term "virtual reality" was popularized by Jaron Lanier, one of the modern pioneers of the field. Lanier had founded the company VPL Research (from "Virtual Programming Languages") in 1985, which developed and built some of the seminal "goggles n' gloves" systems of that decade. 。

Future

It is unclear exactly where the future of virtual reality is heading. In the short run, the graphics displayed in the HMD will soon reach a point of near realism. The audio capabilities will move into a new realm of three dimensional sound. This refers to the addition of sound channels both above and below the individual or a Holophony approach..... 。

这是补充的部分

求一些简单的机器人英文资料,要有中文的对照翻译的相关图片

求一些简单的机器人英文资料,要有中文的对照翻译

本文是对模拟技术。艾伦Ayckbourn的发挥,见虚拟现实(比赛) 。为gamebook系列,请参阅虚拟现实( gamebooks ) 。

美国海军人员使用降落伞trainerVirtual虚拟现实( VR )是一种技术,它允许用户以交互的计算机模拟环境,无论是一个真正的或想像的。最新的虚拟现实环境,主要的视觉体验,显示在计算机屏幕上或通过特殊的或立体显示器,但一些模拟包括额外的感觉信息,如声音透过喇叭或耳机。一些先进的,触觉系统现在包括触觉信息,一般称为力反馈,在医疗和游戏应用。用户可以与虚拟环境或虚拟影(弗吉尼亚州)或者通过使用标准的输入设备,如键盘和鼠标,或者通过多种设备,如有线手套,繁荣的Polhemus胳膊,和全方位的跑步机。在模拟环境中可以类似现实世界中,例如,模拟试验或作战训练,也可以有很大不同的现实,在虚拟现实游戏。在实践中,目前很难建立一个高保真的虚拟现实的经验,主要是由於技术限制的处理能力,图像分辨率和通信带宽。然而,这些限制将最终克服处理器,图像和数据通讯技术变得更加强大和具有成本效益的一段时间。

虚拟现实往往是用来描述各种应用,通常与其身临其境,高度可视化,三维环境。开发CAD软件,图形硬件加速,头盔显示器,数据手套和小型帮助推广这个概念。在这本书中的形而上学虚拟现实,迈克尔海姆确定7个不同的概念,虚拟现实:模拟,互动,矫揉造作,浸泡,临场感,全身浸泡,和网络通信。这个定义仍然有一定的未来浪漫主义重视。人们常常发现虚拟现实的头盔显示器和数据服。

关于互联网的英语论文,带有中文翻译。3000字左右。急啊。

Chroino is a small humanoid robot with friendly appearance and sophisticated movements. A newly-developed outer covering that serves also as a frame is called a “monocoque frame” and is made of carbon and plastic, giving Chroino a friendly appearance, light weight and strong frame.。

Using a new technology named SHIN-Walk, Chroino has the ability to walk more naturally than traditional robots that walk stiffly with constantly bent knees. The ability to walk naturally, similar to a human, have long been expected. Thanks to this latest advancement in technology developed by Robo Garage, SHIN-Walk allows Chroino to walk almost as smoothly as a human.。

Chroino was created by Mr. Tomotaka Takahashi from Robo Garage, the only scientist involved in the entire development process – from the design to the production stage – to create this futuristic robot.。

---------------------------------------------------------------。

Chroino是一个拥有友善的表情和熟练动作的小型的类人行机器人。由于这个机器人运用一种新开发的由碳和塑料“monocoque frame”做成覆盖表面,所以Chroino拥有一个友善的外表,较轻的重量和强硬的结构。

基于用上新科技SHIN-Walk,Chroino能够通过弯膝来走路并且比传统的机器人走得更加自然和稳。能够像人类一样自然的走路已经被期待很久了。 感谢由Robo Garage开发这项最新的先进的科技----SHIN-Walk。并使Chroino走起路来像人类一样的平稳。

Chroino是由来自Robo Garage的Tomotaka Takahashi先生制造的。他是唯一一位被涉及到整个开发过程,从制作阶段的设计到制造这个未来机器人的科学家。

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希望对楼主有帮助,呵呵

原文地址:http://www.qianchusai.com/telepresence%E6%98%AF%E4%BB%80%E4%B9%88%E6%84%8F%E6%80%9D%E4%B8%AD%E6%96%87%E7%BF%BB%E8%AF%91.html

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