In video games, a checkpoint is a predefined location where a player’s progress is automatically saved. If the player fails (e.g., dies or loses), they respawn at the most recent checkpoint instead of restarting from the beginning.
Checkpoints improve gameplay by reducing frustration and allowing players to retry challenging sections without losing all their progress. They are commonly used in platformers, action games, and RPGs.
While both serve similar purposes, a save point often requires manual activation (like in classic RPGs), whereas a checkpoint is usually automatic and invisible to the player.
- Super Mario Bros.: Reaching a flagpole acts as a de facto checkpoint.
- Dark Souls: Bonfires function as checkpoints and rest areas.
- Celeste: Offers generous checkpoints to support its difficult platforming challenges.